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  • Hi

    I have for some time been thinking about, why we write so much code on the trainset pages that are unnessary. ex

    |car1name = Silicon Wagon {{silicon}}
    |car1pic = QUBE Silicon.png
    |car1link = [[QUBE Silicon]] {{gems}}

    instead we could write

    | car1pic= QUBE Silicon
    | car1cost= {{gems}}
    | car1type= Sili

    and have the same result.

    The template add the .png to the var car1pic when displaying the image, it reuse the car1pic when displaying the name of the item and since these 2 fields always are the same this shouldn't give any problems.

    You can take a peek at these 2 I have changed at the danish TS page. Sunray Freight I & Mantis Cargo

    And the Tsmeta template for the danish version can you find here. Tsmeta.

    Is this something we should consider implementing into our page. On one of the pages I have tested it on, I have saved around 30% in size by doing this.

    PLease let me know what you think about this idea.

      Loading editor
    • I've done some edits on the NL page, there it won't function with the pics. Passenger Cars are translated to 1e Klasse, 2e klasse and the cargo wagons are also translated to Spijkers (nails) etc.
      So it is there
      car1pic= QUBE Silicon.png
      car1type = sili
      car1link = QUBE Silicum
      see also http://nl.trainstation.wikia.com/wiki/Sunray_Freight_I

        Loading editor
    • I like the idea, when i added the car#type i've been thinking in making things shorter

      Your suggestion re-uses old parameters, which requires editting ALL train sets
      My suggestion:

      • car# - for name and image
        • It's a new parameter so we don't have to edit older train sets
        • We can keep car#name & car#pic, which will override car# when used (for cases the image name can't be the same as loco name, ie: C 5/6 Crescendo)
      • car#cost - for gems, gold, or dual (plain text)
        • It's a new parameter, can be configured to override car#link when used
      • car#type - for type of wagon
        • Already in use ;)
        Loading editor
    • I'm working on a test template, with the following parameters:

      • loco - overrides locopic & locolink when present
      • car# - overrides car#link & car#pic when present
      • car#cost - adds gem/gold/dual icon behind the car link when car# is present
      • car#type - overrides car#name when present (already in use)
        Loading editor
    • So far i only have the first 2 wagons working, but no car#cost yet
      Accepted parameters:

      • loco
      • locopic - overrides loco
      • locolink - overrides loco
      • car#
      • car#pic - overrides car#
      • car#link - overrides car#
      • car#type
      • car#name - overrides car#type

      Test Page

        Loading editor
    • I have made some changes to the templates on the Danish site.

      So now these params are available to loco's

      |car1name = Silicon Wagon {{silicon}}

      |locopic= {{{locopic|}}}
      |loconame= {{#if: {{{loconame|}}}|{{{loconame}}}|{{{locopic}}}}}
      |lococost= {{{lococost|}}}

      And for wagons these params are available.

      |car1pic= {{{car1pic|}}}
      |car1name= {{#if: {{{car1name|}}}|{{{car1name|}}}|{{{car1pic|}}}}}
      |car1type= {{{car1type|}}}
      |car1cost= {{{car1cost|}}}

      So if the param |loconame are set this name are written below the train, but the link still referring to the locopic page. and this also goes for the car?name.

      and I have change the template so we only have to write dual, gold or gems in the *?cost param's then the template add the missing {{}} to the param.

      Is there anything else we should change to the template.

      I could also make it so it can handle all the old params to, or we could make this template:trainset_new and use this instead when we create new trainset pages, and when we for any reason update the old setpages.

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    • Your template is not compattible with the first (original) trainset input:

      {{Trainset
      |example = y
      |type = s
      |cargo = p
      |cargo2 = m
      |setsize = 4
      |setbonus = 5
      |locopic = Mr. General.png
      |locolink = [[Mr. General]]
      |car1pic = General Coach.png
      |car1link = [[General Coach]] {{gold}}
      |car1name = Passenger wagon {{PassWagon}}
      |car2pic = General Mail.png
      |car2link = [[General Mail]] {{gold}}
      |car2name = Mail Wagon {{MailWagon}}
      }}
      
      TestScreen1
        Loading editor
    • I've copied my Template:Treinset to this wiki, with my idea for parameters
      Only the first 2 wagons are working so far, i'm still working on the others


      New input parameters
      Logo Set+
      Sunray Quad
      Sunray Quad Gems
      Locomotive
      Sunray Cement
      Sunray Wires
      Sunray Cement Gems Sunray Wires Gold
      Cement Wagon Cement Wire Wagon Wires
      Statistics
      Type Diesel
      Cargo Freight
      Set Bonus +250%
      Set Size (Loco Power) 68


      Current input parameters
      Logo Set
      Sunray Quad
      Sunray Quad Gems
      Locomotive
      Sunray Cement
      Sunray Wires
      Sunray Cement Gems Sunray Wires Gold
      Cement Wagon Cement Wire Wagon Wires
      Statistics
      Type Diesel
      Cargo Freight
      Set Bonus +25%
      Set Size (Loco Power) 68


      Old input parameters
      Logo Set
      Sunray Quad
      Sunray Quad Gems
      Locomotive
      Sunray Cement
      Sunray Wires
      Sunray Cement Gems Sunray Wires Gold
      Cement Wagon Cement Wire Wagon Wires
      Statistics
      Type Diesel
      Cargo Freight
      Set Bonus +25%
      Set Size (Loco Power) 68
        Loading editor
    • Hmmm, set logo appears a bit small, can't figure out why...

      Looks like i have to use set+ in at least 1 set to make them appear correct, strange

        Loading editor
    • As for cost, don't forget (like i did lol) reward or rwd ;)

        Loading editor
    • Hello Try to take a look at the Sunray Freight I & Mantis Cargo, then you will se that both the old and the new params now are working from the same template.

      And the Trainset template have been almost totally rewritten to make this work.

      Old params:

      |car2link = [[Mantis Fuel]] {{Gems}}
      |car2pic = Mantis Fuel.png
      |car2name = Fuel Wagon {{Fuel}}
      

      New params:

      | car1img= Sunray Cement (Name of the image file without extentions)
      | car1name=              (Alternative name if it is different that img)
      | car1cost= gems         (Cost= gold, gems, dual)
      | car1type= Cement       (Type= matr, pass, mail, XP)
      | car1rew= y             (rew = if first letter are r/y then reward any other letters result in blank.)
      

      I'm looking forward to get some feedback.

        Loading editor
    • It works good, but i think car#img is a bit confusing, people might think it's only for the image and add .png, i still think loco and car# for both link and image is better (and shorter)
      And i think you should change car#rew to car#rwd, but thats more a matter of personal taste

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    • If car#img & locoimg are confusing please give me an alternative name that is not car#pic & locopic.

        Loading editor
    • car# & loco

        Loading editor
    • That is not a problem for me to change. I'll do this later

        Loading editor
    • Now the params has been changed from car#img to car# and from locoimg to loco.

        Loading editor
    • Looks good, works great!

      Found a tiny little bug in it:
      |loco = Mr. General
      |locopic = Crampton.png
      Shows image of Mr. General, locopic doesn't override loco
      Same goes for the wagons

        Loading editor
    • I've played with Trainset a little and have some additions.

      • locorew doesn't cover the case when an item has gold and/or gems price and also can be rewarded: slash / needed;
      • don't try to save few characters: use gold/gems/dual as params for lococost, the code should be readable and understandable for all wiki editors.
        Loading editor
    • locorew is for when the loco has been a reward, gold/gems/dual go to lococost
      No one has to see/read the template itself to understand it, the only things editors have to understand are the parameters, the length of a parameter name is of no importance, editors enter gold/gems/dual by default anyway, so if the template is set to look at just the 2 first letters, then there's no problem with it

        Loading editor
    • I meant that some items are/were avalible for gold/gems and also can be rewarded like Mr. General (Set). Then "/" is needed between the cost and reward icons.

      Trainset test templ
      {{Trainset
      | name= 
      | type= s
      | cargo= m
      | cargo2= p
      | setbonus= 5
      | setsize= 4
      | loco = Mr. General
      | lococost = gold
      | locorew = y
      | car1 = General Mail
      | car1type = {{Mail}}
      | car1cost = gold
      | car1rew = y
      | car2 = General Coach
      | car2type = {{PassWagon}}
      | car2cost = gold
      | car2rew = y
      }}
      

      TrashTerrier wrote: so if the template is set to look at just the 2 first letters, then there's no problem with it

      Sorry, everytime I forget about that template can look for just some number of chars.

        Loading editor
    • FrostPlayer wrote:

      I meant that some items are/were avalible for gold/gems and also can be rewarded like Mr. General (Set). Then "/" is needed between the cost and reward icons.

      Two see more than one, i completely missed that one :P

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    • Now I have added the / in the case that there are both cost and reward, if only one of the params are avalible there are no /.

      And remember there shouldn't be {{ }} around the value at the cartype, nut I can add in that in case a editor add these the value still will be displayed.

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    • Should I move it over to the English version of the TS site.

        Loading editor
    • Sure

        Loading editor
    • Do you have the car#type like it was already there?
      I mean, does dual input still need the icon templates?

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    • You can either use the old input

      |locopic = Mantis.png
      |locolink = [[Mantis]] {{Gems}}
      
      |car1link = [[Mantis Cement]] {{Gems}}
      |car1pic = Mantis Cement.png
      |car1name = Cement Wagon {{Cement}}
      

      or the new

      | loco= Sunray Quad
      | loconame=
      | lococost= 2dual
      
      | car1= Sunray Cement
      | car1name= 
      | car1cost= edu
      | car1type= Cement
      | car1rew= y
      

      where name is only needed if you want to put in another name than the image are named ex."C 5/6 Crescendo", where the image are named "C 56 Crescendo" because we can't use the / in filename.

        Loading editor
    • And Yes Car?type works as it always have. And Car?cost takes Dual, gold, gems as input. and if car?rew are filled with y, yes, r, reward it add Icon Storage Reward

      If both cost and rew are set there will be added a / between them.

      and if you want I can change the rew to rwd.

        Loading editor
    • So car#type still accepts car#type=dual {{wire}} / {{wood}?

        Loading editor
    • car#type accept all the materials, gold, gems, dual, xp as it always have.

      but it don't accept the {{ }} around the names, witch it don't do today either. since the TsMeta only looks at the first 4 characters of the type values.

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    • I have now moved the new version of trainset to this site, and the old version are renamed to trainset_old. just in case that we finds some issues with the new version

        Loading editor
    • Got to get used to it, but looks good, and behaves as it should

      Nice work Sir

        Loading editor
    • Thanks TrashTerrier, it is always nice to get feedback when new/upgrated things have been made.

      Next thing must be changing the infobox for buildings so it can handle SO / VO/LO as a list below and not at the side. What do you think of this Idear?

        Loading editor
    • I remember Pella had some things in mind with Infobox_stationItem, something with Sam's costs
      Infobox_stationItem can already have the offer info in it

      I've recently made some changes to disable buyback_cost/level when not in use, and with a few more changes it can even have Sam's discounted costs

        Loading editor
    • Okay, that sounds good, and it would also be nice if we at a time could have the list with flags and on each flag page could display both the normal cost and the cost when Corlelius are finish, this is an idear that I'm working on.

        Loading editor
    • Logo TS
      Test Icon Shop Building
      Statistics
      Xmas Tree Shop
      Type Building
      Limit +600 Passenger
      Income +100 Income/h
      Size 10 Space
      Ratio
        10.00 / Space  
      Purchasing Information
      Shop Info: Gold Shop Info: Gems
      Cost 200 Gold Cost N/A
      Buy XP 100 XP Buy XP
      Level 25 Level
      Limit 1 Limit
      Offer Information
      Offer Type Offer Date Cost Buy XP Level Restrictions
      Special 16 Dec 2016 10 Gems 100 XP 30

      Limit 1

      Below the normal cost can Sam's cost be added

        Loading editor
    • BentLauridsenDK wrote: Okay, that sounds good, and it would also be nice if we at a time could have the list with flags and on each flag page could display both the normal cost and the cost when Corlelius are finish, this is an idear that I'm working on.

      At the Dutch wiki i'm already using Infobox_shop & stationItem for flags (even for themes)
      What works for buildings/deco's/etc.. can also work for flags

      Btw, not sure if i told you, but i've been working on a cost system with an extra parameter so we need only 1 template (cost) for normal and discounted cost

        Loading editor
    • May I come with an Idear, I know that we haven't done this any where before.

      the column with the statisics info, split this into 2 colums so the values are displayed 1 the first, and the icons in the second. that way we get a bit more space in between.

      and at the gold/gems columns, split the info column into 3.

      1. normal price,
      2. discounted price.
      3. icon (gold, Gems, XP)
      

      and for ex. the columns with discounted prices have another background colour,

        Loading editor
    • No I don't think that you have told me, but I have been seeing something about it one day I was surfing around on wiki.

      I'll be looking forward to see it, and come with my feedback on it. And as you have been seeing I love to challenge myself with programming things.

        Loading editor
    • Not sure what you mean with the info column in 3, it already is, and i guess that's what you mean

      Infobox

        Loading editor
    • I have also been wondering if we could use the infobox so we could use the same for any object, (trains, wagons, houses, decoration, flags), that way we could have identical layout all over our site. instead of as it is today, trains have one layout, wagon another, houses a third layout.

        Loading editor
    • BentLauridsenDK wrote: No I don't think that you have told me, but I have been seeing something about it one day I was surfing around on wiki.

      I'll be looking forward to see it, and come with my feedback on it. And as you have been seeing I love to challenge myself with programming things.

      See: Test page

        Loading editor
    • Yes TrashTerrier, that was exactly what I meant, I have just seen it as 1 column for the text and one for the values

        Loading editor
    • Ok, you wanted 1 template for all items, you GET 1 template for all items
      Say hello to {{Infobox items}} (Infobox_item already exists, made by someone else for the same purpose)
      The only problem it has, is determing the difference between a diesel loco and a decoration, by a single letter type input (deco example below has type=deco)

      It's just a sketch, but it's (sort of) fully functional, and it's not foolproof yet


      Logo TS
      Mr. General Icon Shop Loco
      Statistics
      Mr. General
      Type Icon Shop Loco (Steam)
      Power 4 Icon Power
      Tax 10 Gold
      Dispatch XP 10 XP
      Set N/A
      OCU Not required
      Purchasing Information
      Shop Info: Gold Shop Info: Gems
      Cost 10,000 Gold Cost N/A
      Buy XP 100 XP Buy XP
      Level 2 Level
      Limit 1 Limit
      Museum



       
      Logo TS
      General Coach Icon Shop Passenger Wagon
      Statistics
      General Coach
      Wagon Type 250 Passenger
      Capacity (%) +10%
      Train Types Icon Shop Loco / Icon Shop Diesel / Icon Shop Electric
      Set(s) N/A
      Purchasing Information
      Shop Info: Gold Shop Info: Gems
      Cost 2,500 Gold Cost N/A
      Buy XP 100 XP Buy XP
      Level 2 Level
      Limit 2 Limit


      Logo TS
      Xmas Tree Shop Icon Shop Building
      Statistics
      Xmas Tree Shop
      Type Building
      Theme Polar
      Limit +1,200 Passenger
      Income +200 Income/h
      Size 25 Space
      Ratio
        8.00 / Space  
      Purchasing Information
      Shop Info: Gold Shop Info: Gems
      Cost 250,000 Gold Cost N/A
      Buy XP 2,500 XP Buy XP
      Level 70 Level
      Limit 1 Limit


      Logo TS
      Snowy Tree Icon Shop Decoration
      Statistics
      Snowy Tree
      Type Decoration
      Theme Polar
      Purchasing Information
      Shop Info: Gold Shop Info: Gems
      Cost 750 Wood Cost N/A
      Buy XP 200 XP Buy XP
      Level 15 Level
      Limit 5 Limit


      Logo TS
      Ultimate Boost Icon Shop Flag
      Statistics
      Ultimate Boost
      Type Flag
      Purchasing Information
      Shop Info: Gold Shop Info: Gems
      Cost 35,000 Wood
      35,000 Steel
      35,000 Rubber
      Cost N/A
      Buy XP 4,500 XP Buy XP
      Level 105 Level
      Limit 10 Limit
        Loading editor
    • There are no problem identifying if it is a diesel or a decoration.

      They both have d in the type, but you could as an sub switch just test if tax is set if so then it is a diesel and else it is a decor.

      and on all the templates we should be able to add SO and VO as a list below the item informations.

        Loading editor
    • Now it handels both diesel and decorations by adding a IF in the existing switch, that looks at tax if this field has value it must be a train, if not it can't be a train.

        Loading editor
    • Just wondering.......

      Imagine a fully used Infobox_stationItem:

      Logo TS
      Federation Tower Icon Shop Building
      Statistics
      Federation Tower
      Type Building
      Theme Metropolis
      Limit +2,556 Passenger
      Income +426 Income/h
      Size 23 Space
      Ratio
        18.52 / Space  
      Purchasing Information
      Shop Info: Gold Shop Info: Gems
      Cost 986,000 Steel
      832,000 Gravel
      895,000 Cement
      Cost N/A
      Buy XP 72,850 XP Buy XP
      Level 90 Level
      Limit 1 Limit
      Offer Information
      Offer Type Offer Date Cost Buy XP Level Restrictions
      Special 5 Jun 2015 986,000 Steel
      832,000 Gravel
      895,000 Cement
      72,850 XP 90

      Limit 1

      Vintage 3 Feb 2016 886,000 Steel
      732,000 Gravel
      795,000 Cement
      58,850 XP 70

      Limit 2

      Award Information
      Award From Christmas Box (2016) Limit

      Do you think the contractor shop info could fit in, or will that be too much?

        Loading editor
    • I have been thinking about this. And my conclusion is that I think we could add the contract info into a separate group like the so/vo/lo.

        Loading editor
    • But some items have more than two contractor shops

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    • Did you like my solution for identifying if it's a diesel or an decorations that has to be displayed

        Loading editor
    • Then they would be displayed on separate lines, just like when you have both a so and a vo on the same item.

        Loading editor
    • BentLauridsenDK wrote: Did you like my solution for identifying if it's a diesel or an decorations that has to be displayed

      yes, i knew a solution could be easy, i just wasn't thinking in that direction

        Loading editor
    • BentLauridsenDK wrote: Then they would be displayed on separate lines, just like when you have both a so and a vo on the same item.

      Sorry, I thought you wanted the contractor shop boxes under the infobox.
      Sometimes the easy solutions are hidden.

        Loading editor
    • No, i was thinking of having the contractor shop info inside the infobox
      But indeed something similar to the SO/VO box should be possible, and wil probably look good too

        Loading editor
    • This is a draft of how it could look,


      Logo TS
      Federation Tower Icon Shop Building
      Statistics
      Federation Tower
      Type Building
      Theme Metropolis
      Limit +2,556 Passenger
      Income +426 Income/h
      Size 23 Space
      Ratio
        18.52 / Space  
      Purchasing Information
      Shop Info: Gold Shop Info: Gems
      Cost 986,000 Steel
      832,000 Gravel
      895,000 Cement
      Cost N/A
      Buy XP 72,850 XP Buy XP
      Level 90 Level
      Limit 1 Limit
      Offer Information
      Offer Type Offer Date Cost Buy XP Level Restrictions
      Special 5 Jun 2015 986,000 Steel
      832,000 Gravel
      895,000 Cement
      72,850 XP 90

      Limit 1

      Vintage 3 Feb 2016 886,000 Steel
      732,000 Gravel
      795,000 Cement
      58,850 XP 70

      Limit 2

      Award Information
      Award From Christmas Box (2016) Limit
      Contract shop Information
      Bobby's Shop
      Statistics Levels Cost Buy XP Contract(s)
      Pass/h +42Passenger/h N/A 100,000 Glass
      100,000 Steel
      120,000 Rubber
      25,000 XP    30
      Size 21 Space
      Ratio 2.00 Passenger/Space
      Cornelius' Shop
      Statistics Levels Cost Buy XP Contract(s)
      Pass/h +560Passenger/h N/A 5,000,000 Rubber
      5,300,000 Wires
      125,000 XP    59
      Size 21 Space
      Ratio 26.67 Passenger/Space
        Loading editor
    • I know that the layout isn't right at this point, but this can be fixed if you like the idear.

      And we should also consider the text below the build column.

      And should we display the contractors name as a link, so if we click on it the user are sent to the contractors page og the contractors shop?

        Loading editor
    • Yikes! lol
      I'd say combine pass, size and ratio (not rotation) and call it stats, then you have 5 columns, 1 unused, make build colspan="2" to solve that, and create more space for the info

        Loading editor
    • Maybe you can combine the build info into the contractor name and link it to the contractors page. If it isn't used in any contract then link to the shop.

        Loading editor
    • I have just updated the templates according to your request.


      Logo TS
      Federation Tower Icon Shop Building
      Statistics
      Federation Tower
      Type Building
      Theme Metropolis
      Limit +2,556 Passenger
      Income +426 Income/h
      Size 23 Space
      Ratio
        18.52 / Space  
      Purchasing Information
      Shop Info: Gold Shop Info: Gems
      Cost 986,000 Steel
      832,000 Gravel
      895,000 Cement
      Cost N/A
      Buy XP 72,850 XP Buy XP
      Level 90 Level
      Limit 1 Limit
      Offer Information
      Offer Type Offer Date Cost Buy XP Level Restrictions
      Special 5 Jun 2015 986,000 Steel
      832,000 Gravel
      895,000 Cement
      72,850 XP 90

      Limit 1

      Vintage 3 Feb 2016 886,000 Steel
      732,000 Gravel
      795,000 Cement
      58,850 XP 70

      Limit 2

      Award Information
      Award From Christmas Box (2016) Limit
      Contract shop Information
      Bobby's Shop
      Statistics Levels Cost Buy XP Contract(s)
      Pass/h +42Passenger/h N/A 100,000 Glass
      100,000 Steel
      120,000 Rubber
      25,000 XP    This is not used in a contract
      Size 21 Space
      Ratio 2.00 Passenger/Space
      Cornelius' Shop
      Statistics Levels Cost Buy XP Contract(s)
      Pass/h +560Passenger/h N/A 5,000,000 Rubber
      5,300,000 Wires
      125,000 XP    59
      Size 21 Space
      Ratio 26.67 Passenger/Space
        Loading editor
    • Much better, although i don't like the alignment of column 2

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    • Neither do I TrashTerrier, but at the moment I only are interested in if we can agree that this is the way to go, then I can fix the layout.

        Loading editor
    • If you link in the example to Bobby's Shop, we don't need the Notes columm and have more place for the stats.

        Loading editor
    • In case there are no build info the link are directed to the contractors' shop


      Logo TS
      Federation Tower Icon Shop Building
      Statistics
      Federation Tower
      Type Building
      Theme Metropolis
      Limit +2,556 Passenger
      Income +426 Income/h
      Size 23 Space
      Ratio
        18.52 / Space  
      Purchasing Information
      Shop Info: Gold Shop Info: Gems
      Cost 986,000 Steel
      832,000 Gravel
      895,000 Cement
      Cost N/A
      Buy XP 72,850 XP Buy XP
      Level 90 Level
      Limit 1 Limit
      Offer Information
      Offer Type Offer Date Cost Buy XP Level Restrictions
      Special 5 Jun 2015 986,000 Steel
      832,000 Gravel
      895,000 Cement
      72,850 XP 90

      Limit 1

      Vintage 3 Feb 2016 886,000 Steel
      732,000 Gravel
      795,000 Cement
      58,850 XP 70

      Limit 2

      Award Information
      Award From Christmas Box (2016) Limit
      Contract shop Information
      Bobby's Shop
      Statistics Levels Cost Buy XP Contract(s)
      Pass/h +42Passenger/h N/A 100,000 Glass
      100,000 Steel
      120,000 Rubber
      25,000 XP    This is not used in a contract
      Size 21 Space
      Ratio 2.00 Passenger/Space
      Cornelius' Shop
      Statistics Levels Cost Buy XP Contract(s)
      Pass/h +560Passenger/h N/A 5,000,000 Rubber
      5,300,000 Wires
      125,000 XP    59
      Size 21 Space
      Ratio 26.67 Passenger/Space
      Other Information
      test
        Loading editor
    • Previous was better, contractor name, stats, cost, buyxp, notes

        Loading editor
    • Is it possible to create a Reward Information only for buildings, decoratations and flags, so that the buyback Information isn't shown for these?

        Loading editor
    • Notes is now back


      Logo TS
      Federation Tower Icon Shop Building
      Statistics
      Federation Tower
      Type Building
      Theme Metropolis
      Limit +2,556 Passenger
      Income +426 Income/h
      Size 23 Space
      Ratio
        18.52 / Space  
      Purchasing Information
      Shop Info: Gold Shop Info: Gems
      Cost 986,000 Steel
      832,000 Gravel
      895,000 Cement
      Cost N/A
      Buy XP 72,850 XP Buy XP
      Level 90 Level
      Limit 1 Limit
      Offer Information
      Offer Type Offer Date Cost Buy XP Level Restrictions
      Special 5 Jun 2015 986,000 Steel
      832,000 Gravel
      895,000 Cement
      72,850 XP 90

      Limit 1

      Vintage 3 Feb 2016 886,000 Steel
      732,000 Gravel
      795,000 Cement
      58,850 XP 70

      Limit 2

      Award Information
      Award From Christmas Box (2016) Limit
      Contract shop Information
      Bobby's Shop
      Statistics Levels Cost Buy XP Contract(s)
      Pass/h +42Passenger/h N/A 100,000 Glass
      100,000 Steel
      120,000 Rubber
      25,000 XP    This is not used in a contract
      Size 21 Space
      Ratio 2.00 Passenger/Space
      Cornelius' Shop
      Statistics Levels Cost Buy XP Contract(s)
      Pass/h +560Passenger/h N/A 5,000,000 Rubber
      5,300,000 Wires
      125,000 XP    59
      Size 21 Space
      Ratio 26.67 Passenger/Space
      Other Information
      test
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    • Rolf Al wrote: Is it possible to create a Reward Information only for buildings, decoratations and flags, so that the buyback Information isn't shown for these?

      Hi Rolf Al, I can't see that this should be a problem, Where do you want the information displayed? And please give me an example so I know what to put in? where do you find the buyback?

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    • Buyback is bothering me too, it's obsolete, and only adds confusion

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    • My understanding of buyback is that it is the cost if you wanted to buy an item that you by mistake had sold, and since that option doesn't exist anymore, it should not be displayed anywhere.

      But I can have misunderstood what buyback is.

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    • I'll log of for now, i'll be back later on the day.

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    • Buyback was a section of the shop where you could buy back items you sold by accident, or on purpose to gain storage space

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    • Okay then I wasn't wrong in my understanding of it. Then the question is if we should drop it or keep it.

      My personal opinion is that we should drop it because it is a useless information.

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    • I had meant to replace the Award Information, which shows the buyback-part of trains and wagons, with a Reward Information only for buildings etc. without showing this buyback-part.
      For buildings etc. it doesn't make any sense, if you sold one by mistake you have to ask support if you can get it back.
      For rolling stock we have to decide if we want to keep the old history. "Pella gave me this reason", when I asked a year ago and I remember right.

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    • Pella or Mike said we should keep it as historical info, but i agree with you
      I removed it at the NL wiki, only the (empty) columns are still there

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    • I remove it when I see the lines in articles. I feel it should just go away as it is confusing because the buyback option is long gone.

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    • For new items I don't edit them in. For old entries I remove only empty lines, cause we have no chance to get the data.

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    • buyback part are now removed from the template.


      Logo TS
      Federation Tower Icon Shop Building
      Statistics
      Federation Tower
      Type Building
      Theme Metropolis
      Limit +2,556 Passenger
      Income +426 Income/h
      Size 23 Space
      Ratio
        18.52 / Space  
      Purchasing Information
      Shop Info: Gold Shop Info: Gems
      Cost 986,000 Steel
      832,000 Gravel
      895,000 Cement
      Cost N/A
      Buy XP 72,850 XP Buy XP
      Level 90 Level
      Limit 1 Limit
      Offer Information
      Offer Type Offer Date Cost Buy XP Level Restrictions
      Special 5 Jun 2015 986,000 Steel
      832,000 Gravel
      895,000 Cement
      72,850 XP 90

      Limit 1

      Vintage 3 Feb 2016 886,000 Steel
      732,000 Gravel
      795,000 Cement
      58,850 XP 70

      Limit 2

      Award Information
      Award From Christmas Box (2016) Limit
      Contract shop Information
      Bobby's Shop
      Statistics Levels Cost Buy XP Contract(s)
      Pass/h +42Passenger/h N/A 100,000 Glass
      100,000 Steel
      120,000 Rubber
      25,000 XP    This is not used in a contract
      Size 21 Space
      Ratio 2.00 Passenger/Space
      Cornelius' Shop
      Statistics Levels Cost Buy XP Contract(s)
      Pass/h +560Passenger/h N/A 5,000,000 Rubber
      5,300,000 Wires
      125,000 XP    59
      Size 21 Space
      Ratio 26.67 Passenger/Space
      Other Information
      test
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    • Just read the documentation. Flags seems to be missing?
      And will limit and gem-limit cover different and additive limit, as for 5th Av. Helios

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    • Flags are included in the template, but i havent had the time to include them in the doc
      Limit and gem_limit are covered

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    • I just created Test-5th.
      the contractor isn't included in the window and the theme create a new category New york

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    • Rolf Al

      I have just edited your test page, the reason that you didn't get it displayed correct was that you had used the wrong parameter and the wrong function.

      I wouldn't change the names while we discuss the options in these changes.

      I'll change it later so we hopefully can use the the old params directly, just by moving the information inside the infobox call.

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    • Ok, my fault to use the wrong function.
      But it has still the mispelling by creating a NEW category New york instead of New York and it doesn't matter if the param theme = is nyc or new

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    • Fixed
      Category:New York Theme, consistent with the other themes

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    • A FANDOM user
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