Thread:Katat0nyx/@comment-15636815-20141110033240/@comment-5596770-20141110173104

OK, so to give you a programmers view, here's a couple pieces of information you might enjoy..

The long file name format helps to describe exactly what the image is. This is nice, because the image name itself tells you exactly what it is being used for. At some point, we should go through and cleanup our image database, because I know there are plenty of images that are now unused. The other nice thing about naming the achievement images with an extended name, is that I'm 100% certain that they won't collide with item names or other stuff. At one point, I know there was a problem like that, and I can't remember exactly what it was.

Second, the image construction for the achievements is a layered approach on your screen. The iamge you see is the overlaid result of several pieces. For instance, the completion banner is its own image, the star banner is its own image and the achievement image is its own image. The flash code in the background is placing and overlaying the images to make the appearance you see on screen, but if you directly access the database behind the game (which I wouldn't recommend, because it's against PF EULA), you would see the individual pieces.