Category:Station Management

Stations are the main interface of TrainStation. They contain the Rails used to dispatch Local Trains, attract passengers, and spawn Balloons and Chests. Players can have up to five personal Stations and, as they complete Contractors, they can take control of theirs as well. =Stations=

Player Stations
The player starts with the Main Station. Using Buildings and Decorations, and Themes, the player can customize each Station. By buying Station Extensions in the Shop, the player can expand to five separate Stations, allowing for even more space to grow your empire. Players can switch between Stations by clicking on the numbered circles located below the level indicator at the top center of the screen.

Station Capacity
Each player Station can be expanded with up to five streets and the streets can be widened many times. The following table describes the amount of grid space each Station can offer: Since each Station has its own expansion costs, we have broken it down into the articles below:
 * Main Station
 * Second Station
 * Third Station
 * Fourth Station
 * Fifth Station

Contractor Stations
Contractors each have their own stations. When the final contract for each contractor is completed, the player gains full control of that station and can buy, move, and sell most buildings and decorations. Players are limited to buying items from the Contractor's Shop and the Theme cannot be changed.

=Rails= Rails (tracks) support train traffic in and out of your stations. Additional Stations will inherit the same Rails the player has on the Main Station, however, the player cannot dispatch from them. See Rails for more details.

=Passengers= Passengers are required to fill Passenger Wagons and Passenger/Mail Wagons that the player dispatches to earn Gold. They are attracted to your Station by placing Buildings on Station streets.

Passenger Income
Each normal Building has a passenger income value that shows how fast that Building earns passengers per hour. The more buildings placed, the faster passengers arrive. The total passenger income is calculated from all Buildings placed across all Stations, including any contractor Stations owned. It does not take into account any buildings in Storage.

Passenger Limit
The passenger limit is the maximum number of passengers that the player's Stations can hold. It is a fixed multiplier of the income value and starts at a base multiplier of 6x of the total passenger income from above. This base limit can be improved by placing Special Buildings such as the Aerial Tower I, Retro House, Architect, and El Capricho which increase the base multiplier by a set amount (currently, up to 300%, or 18x).

NOTE: It always takes 18 hours to reach the passenger limit from zero. However, when a player levels up, they are rewarded with the maximum number of passengers they can currently hold.

Flags
Flags undefined allow a player to improve their passenger income/limit above the base values by a certain %. See Flags.

=Balloons= Balloons will appear at the player's Station, rising up from the ground and disappearing after a certain height. If clicked, they award the player a small random reward: Gold, Mail , or non-Hyperloop Materials. As the player levels up, the value of these rewards increases. Balloons can also award a Whistle.

=Chests= Chests will occasionally fall from the sky beneath a parachute. Once they land, and when clicked, they award the player three large random rewards, such as Gold, Mail , and/or non-Hyperloop Materials. As the player levels up, the value of these rewards increases.

=Themes= Themes allow the player to customize the environment (appearance, background, sounds) of each player Station. See Themes.

=Envelopes/Packages= Envelopes and Packages were removed with the insert Game Update. Envelopes appeared at the player's Stations and, when clicked, awarded a small amount of Mail. Packages frequently fell from the sky at at player's Stations and, when clicked, awarded a large amount of Mail. Packages could also be collected from Neighbour's Stations.

=History=
 * insert Game Update ► Balloons/Chests added, replacing Envelopes/Packages.
 * 2011 Game Update ► Street Extensions added to the game
 * 2011 Game Update ► Additional Street Extensions added
 * 2011 Game Update ► Additional Street Extensions added
 * 2011 Game Update ► Additional Street Extensions added