Talk:Weekly Challenge Achievements/@comment-30264918-20191019043214

The consistent thing about the weekly challenges (regardless of the requirements) has been the reward structure; it's been 5/5/10/10/20/30/35/50/60/80 gems for challenges 1-10, respectively.

So far, it seems to me that for most players, achieving challenges 8-10 would require the diversion of carrying capacity resources away from other goal(s), in order to score those gems. However, look at the gems youi get from completing challenges 1-7;  5+5+10+10+20+30+35 = 115 gems per week, which is nothing to sneeze at. Depending on your level, your carrying capacity, your short term immediate goal(s) and the particular challenge for any given week, you may be able to complete those without slowing down your progress towards whatever else it was that you were working towards.

Of course YMMV; I guess what I'm saying is that you should consider your circumstances, and that it may be more productive for you to not drop everything in pursuit of the shiny objects, and just keep plugging away at what you were doing, while using any excess capacity you posess to complete as many weekly challenges as is practical for you.

On a related note, I think the reward structure of weekly challenges has the effect of devaluing the gem, which is the monetary unit upon which PF designed the game. I predict that gem sales (and thus PF revenue) will suffer as a result; who's going to spend 8 USD for 300 gems when they can get 460 gems for free every month just by playing the game? It will be interesting to see if the weekly challenge feature gets modified or eliminated after this quarter, so take advantage of it while it's here!