Talk:Ethan/@comment-82.208.146.181-20150312084331/@comment-66.185.202.112-20150418193253

This lobsided reward system isn't just limited to Ethan or Giovanni contracts, but is found pretty much thoughout the entire game.

The most frustrating things for me when it comes to contracts are that in the majority of the cases the reward, not limited to final reward, are pretty much useless by the time one can achive them.

The sheer banality of the contracts especially those endless contracts that ask for i.e. 100s of waggons yet the amount of waggons available is limited to 1 or 2.

Also frustrating is, at least to me, the hughe difference between quantities send/collected, with 4h IT/4h Local.

In addition, the predictability of contracts and subsequently posting in here, lol.

As to someone mentioning the ratio of hughe amounts of resources for rewards, i.e. #60 Ethan.... well, wtf else ya gonna use your resources for, if WEthan and Giovanni are the only 2 left? Drool over them when ya see the counter climb and climb?

I would love to see TRUELY RANDOM contract goals, maybe daily choices of say 1-3 contract offers, mind you I can already see peeps crying foul because they may not be prepared or may not have the required level. But there could be a top as well as a bottom lvl. XP would be awarded proportional to your lvl. i.e. lvl 100 - 100XP then  lvl50 could be 150XP and a lvl150 only 50XP. The same or something similar could be done for item rewards.

Something similar could also be used for XP received when buying items, this way  the "buying" of lvls, like buying/selling GMDs over and over, would be eliminated. I mean Why would I run the Macro Set that I got from Ethan, which I thought as one of the better rewards, when I can buy 2,900 XP for 105,000 gold?