Maximum Passengers Per Hour

Values of Number of Streets & Spaces per Street are based on article Contractor Station Street Sizes.

The Good News
Completing all of the contracts for each contractor can be a real challenge. One of the rewards for completing all contracts for a single contractor is that you gain control of that contractor's train station! Each of these stations can be configured to maximize the number of passengers per hour (is) that it produces. These passengers are added to your station's /hr. This is a big benefit later in the game when some contractors demand large sums of cash. With a high /hr count, you will be able to send full passenger wagons sooner to help fulfill the contracts faster. For example, Giovanni's first contract requires that you send ! If you are producing only 200 /hr, this contract will take an extremely long time!

To maximize the output of a station, you may use buildings: The tables below show which buildings will maximize each station's potential.
 * that were present in the station before you started the first contract.
 * that you built to complete a contract.
 * that you purchase from the contractor's shop after completing all contracts.

The Bad News
Except for Mrs. Wilma's station, maximizing a station's /hr can be expensive. For instance, to maximize Sam's station, you need to send him,. ,, and !! Even with all those resources committed to the station, you will gain only /hr.

At the bottom of the page is a summary of all the resources required to maximize all of the stations, up to and including Lucy's. This will give you a much clearer idea of what to expect if you choose to accept this mission. This article will self destruct in 5 seconds...

George
At the point when you take over George's station, sell all the buildings that generate zero passengers. The resources you brought for all the contracts allow you to build the Coaling Stations and one Buckingham Palace. You can then fill all the remaining space with Gantry Cranes, without using up any of the resources you will need to build the remaining Buckingham Palaces and Maintenance Depots. This takes you to 943 passengers an hour, about 400 more than when you took over the station. As you transport enough resources to build the optimal buildings, you can sell the Gantry Cranes to make space for them.

Giovanni: PRELIMINARY
'''Note: This is a preliminary projection! The calculations are based on nothing more than assumptions about what is and isn't available at Giovanni's station and in his shop. Something may be hiding or have a pass/hr/size ratio larger than stuff in the shop or the station space count may be off. USE AT YOUR OWN RISK until these values are confirmed. If all building that are already build are lower than the 4 main building in the shop (HAL, WING , DOME & LEONE) which have al the same stats (6 to 1 ratio) , it is a matter of what you want. If you want best XP out of buildings regardless what the amounts of materials is you should go for "The Dome" (Total of 156.000 XP / 112.5 M Uranium + 150M Marble + 225M Plastic = 487.5M units of materials ) BUT if you want the cheapest way (less materials) go for "The Hall" (90M Wood + 90M Cement + 169M Silicon = 349M units of materials).'''