User:TheRealPella/WorkshopLT

Local trains help players develop their stations and their railway empires. Players need enormous quantities of gold and materials to buy locomotives, wagons, buildings, and other items they need. Local trains collect the gold and materials, then deliver them to the player's Main Station.

Calculating income
A trip of 10 minutes will yield. This is the standard upon which all of the other calculations are based. Shorter trips are more profitable per trip, yet they require much more of a player's time to manage. The material income for each trip length reflects this trade-off between profitability and manageability. In addition, the following holds true for every trip length:
 * Passenger income = Material income * 15%
 * Mail income = Material income * 1%
 * XP income does not have a consistent relationship with Material income.

Formulae

 * For or :

wagon capacity x Yield (from table) + bonuses =
 * For or :

Yield (from table) + bonuses = income in or

Examples
Dispatching a DRB Class 52 with 8 Emerald Mail on a trip of 10 minutes will give this result:
 * 1) × 0.1 = income of  per wagon
 * 2) per wagon x 8 wagons = total income of

THIS SECTION IS INCOMPLETE. UNDER CONSTRUCTION:
 * Example with diesel locomotive + two different types of wood wagon + one type of nails wagon (30 minutes)
 * Example with diesel locomotive + one type of passenger wagon (1 hour)
 * Example with electric locomotive + one type of cargo wagon (2 hours)
 * Example with electric locomotive + one type of cargo wagon + one type of XP wagon (1 day)
 * Example with electric locomotive + mix of (passenger + mail + XP) wagons (1 week)
 * Example with maglev locomotive unnecessary; not included; not under construction

Standard destinations
The destinations, trip times, and yields for the trips are:

Event destinations
Starting with the 3rd anniversary of TrainStation, a special destination occasionally appears for a short period, always with the same properties.