User:TheRealPella/WorkshopLT

Local trains help players develop their stations and their railway empires. Players need enormous quantities of gold and materials to buy locomotives, wagons, buildings, and other items they need. Local trains collect the gold and materials, then deliver them to the player's Main Station.

Calculating income
A trip of 10 minutes will yield. This is the standard upon which all of the other calculations are based. Shorter trips are more profitable per trip, yet they require much more of a player's time to manage. The material income for each trip length reflects this trade-off between profitability and manageability. In addition, the following holds true for every trip length:
 * Passenger income = Material income * 15%
 * Mail income = Material income * 1%
 * XP income does not have a consistent relationship with Material income.

Formulae

 * For or :

wagon capacity x Yield (from table) + bonuses =
 * For or :

Yield (from table) + bonuses = income in or

Examples
THIS SECTION IS INCOMPLETE. UNDER CONSTRUCTION:
 * Dispatching a DRB Class 52 with 8 Emerald Mail on a trip of 10 minutes will give this result:
 * × 0.1 = income of per wagon
 * per wagon x 8 wagons = total income of
 * Dispatching a DDA40X Big Jack with 4 Lumberjack, 4 Wood Shipper, and 4 Nailer on a trip of 30 minutes will give this result:
 * Lumberjack:
 * x 20% = x 0.2 = 3.6 ==> round to bonus of  per wagon
 * x 40% (diesel bonus) = x 0.4 = 8.8 ==> round to bonus of  per wagon
 * + =  total per wagon
 * x 4 wagons = for Lumberjack
 * Wood Shipper:
 * x 70% = {{wood|18} x 0.7 = 12.6 ==> round to bonus of per wagon
 * x 40% (diesel bonus) = * 0.4 = 12.4 ==> round to bonus of  per wagon
 * + =  total per wagon
 * x 4 wagons = for Wood Shipper
 * Nailer:
 * x 40% (diesel bonus) = x 0.4 = 7.2 ==> round to bonus of  per wagon
 * + =  total per wagon
 * x 4 wagons = for Nailer
 * + +  = total income of  +
 * x 4 wagons = for Nailer
 * + +  = total income of  +
 * Example with diesel locomotive + one type of passenger wagon (1 hour)
 * Example with electric locomotive + one type of cargo wagon (2 hours)
 * Example with electric locomotive + one type of cargo wagon + one type of XP wagon (1 day)
 * Example with electric locomotive + mix of (passenger + mail + XP) wagons (1 week)
 * Example with maglev locomotive unnecessary; not included; not under construction

Trip yields
The trip lengths, yields, and minimum levels required for the trips are:

Event destinations
Starting with the 3rd anniversary of TrainStation, a special destination occasionally appears for a short period, always with the same properties.

Trip profitability
Local trains have higher trip profitability with shorter trips. In other words, a series of short trips generates more yield than one long trip of equal length.

For example, a wood wagon with no bonuses, dispatched for one trip of 30 minutes, will yield, as seen in the table in the Standard destinations section above. However, the same wagon dispatched for three trips of 10 minutes each (total of 30 minutes) will yield x 3 =.

The table below shows the "yield per minute" for each trip. The "yield per minute" figure shows the relationship between trip length and profitability.

''CAUTION: NOT FOR CALCULATIONS - This table is for demonstration purposes only. To calculate yield of a local train, use the table in the Standard destinations section or the table in the Event destinations section, as appropriate.''