Board Thread:Informational/@comment-70.76.83.75-20140331170452/@comment-211.27.7.35-20170107050314

To Fandom user:  I estimate resources yield by simply multiplying out the bonuses and then rounding up the end result for each car. Using your example:

1 car for 10 minute run  (basic return) = 10

apply car bonus 25% - multiply by 1.25  =  12.5

apply diesel bonus 40% - multiply by 1.4  =  17.5

apply set bonus 25% - multiply by 1.25  =  21.875

Round up  =  22 resources per car

Doesn't matter what order you apply the bonuses.

When I load up this set in my game, it shows me (in Edit mode) that a 10 minute run returns 44 of each resource (ie 22 per car). I use the same calculation method for a range of different cars and bonuses and always match the game result for resources returned. Don't know where you get your 174 total, or 29 per car, from??